Showing posts with label Articles. Show all posts
Showing posts with label Articles. Show all posts

Monday, September 26, 2011

Draw Me a Picture and Maybe I'll Pay You Someday

This is a really interesting entry on SR Bissette's blog, consisting of a response to some requests he has received (at least every other month, he says, and I believe him) by people who  casually ask him to draw their graphic novel.


Here's a sample of the early part of the entry- he gets way more detailed:

Long answer: I am literally asked what you’ve asked me WEEKLY, seeking either me to engage or for me to steer some other cartoonist or CCS student (as if they’ve nothing better to do, like, oh, their own work plus the education they’ve paid for) to a similar task, and have been since about 2006.
What nobody (or precious few) seem to realize:
(1) It takes years to do a good graphic novel; Maus took over a decade to complete, as did From Hell; Howard Cruse’s Stuck Rubber Baby was one of the faster ones at 5+ years, and all required multiple funding sources, grants, and/or multiple publishers to complete. It’s a bear.
Yes, many lesser graphic novels are done in months; most of those show it.
(2) Cartoonists have their own projects they’d dearly love to afford to do, many of those lengthy works.
We rarely get to them due to the eternal question: How do I eat/pay rent/mortgage while dedicating my life to this venture?
(3) Now, taking on adapted and/or collaborative graphic novels, sans a publisher footing the financing, complicates it all multifold. I now have to introduce letter sections into the outline answer:
(a) Who owns it? Co-ownership is sticky: if you are the source author (as in this case), you’re not going to want to give up ownership/proprietary rights; but if I’m not in for 50%, why pick up the pencil?
If we co-own, what’s the split of ownership (just ownership, mind you—we’ll get to payment and royalty sharing shortly)?



I've actually seen this sort of thing all over the place, mostly on Craigslist searches for freelance work. It will usually be somehting along the lines of "I am writing a children's book and need illustrations for 10-12 pages. If I sell to a publisher we can work out a payment deal." So, in other words, he wants a bunch of fully rendered, professional drawings to help him sell his crappy book, for free. This is nothing compared to the time and skill required for a complete graphic novel of any quality, but it reflects the same disregard for professionals in our community. As if creating the art is its own reward and we are just waiting around for the opportunity to have something to draw.


Beyond that, he goes into detail about the kinds of issues that need to be considered before entering into a writer-artist partnership: royalties, ownership, page rate, etc. He doesn't take sides, and defends the writer's rights as well, but explains in great detail, that it is just not as simple as saying "I have an idea- draw it for me?"


Very educational for someone in my position who is looking to get more compelling freelance work, but needs to understand the complexities behind it.

Monday, March 1, 2010

The Pre-War Ladies of the Ink & Paint Club


An interesting article I read in Vanity Fair (weird magazine for me to be reading, I know):


"Behind the breakthrough magic of Walt Disney’s first animated feature, Snow White and the Seven Dwarfs, and his other 30s and 40s classics—Pinocchio, Fantasia, Bambi—toiled as many as 100 young women, the inkers and painters, working from dawn to dusk on thousands of cels that brought his dreams to life. The author recaptures their white-gloved esprit de corps, and a golden age of Disney that would be disrupted by strike, World War II, and, eventually, the Xerox machine."

It's a really cool profile of the ink & paint department of Walt Disney Studios in the early days of their feature animation in the 30s and 40s. One of the most interesting aspects is the accepted sexism that went on in those days, not unlike the popular and highly-rated cable TV series Mad Men. The department consisted entirely of young women, and it seems as though the male animators were almost encouraged to flirt with them. Look at Walt's invitation to the company Christmas party:


"All fillies should come in slacks or other very informal attire. Of course, if you want to be glamorous in a little satin or velvet guimpe for your favorite animator, that’s your privilege."


They worked like dogs, but the result was glorious. I know it's ridiculous to pine for the past when the modern computerized systems are so much faster, cheaper, cleaner, and more efficient, but doggone it, the result sure looked great.